Unreal Engine 5.6 – 5.8 · Windows

Adaptive Pad for Unreal Engine

Adaptive triggers, lightbar, player LEDs, rumble, gyro, touchpad and native input for the DualSense™ wireless controller. Enable the plugin, use the DS Blueprint nodes or the C++ API, and feel it in your game.

See it in action

Adaptive triggers, gyroscope, touchpad, the controller's speaker and more, in 90 seconds.

Every feature of the controller, as Unreal nodes

    Adaptive triggers
    12 effects (Feedback, Slope, Vibration, Bow, Machine, Galloping and more) plus raw bytes, with parameters in readable zones from 0 to 9.
    Native input
    The controller is a real Unreal input device: Enhanced Input, Input Mapping Contexts and the PS, Touchpad and Mic buttons. No RawInput setup.
    Gyro, touchpad and battery
    Gyroscope and accelerometer calibrated per controller, gyro aiming with Unreal's motion keys, two touchpad fingers as keys, battery and headphone state.
    Controller speaker
    Send any sound to the controller's speaker, or to headphones plugged into it, with a Sound Submix Endpoint.
    Lightbar and LEDs
    Any lightbar colour, player indicator presets, brightness, fade and the mute button LED.
    Rumble and Force Feedback
    Direct rumble control, or Unreal's own Play Force Feedback and Force Feedback Effect assets, trigger resistance included.
    Up to 4 controllers
    USB and Bluetooth, DualSense™ and DualSense Edge™. A controller that reconnects gets its slot and its output back.
    Blueprints and C++
    A static DS node library for Blueprints, a Game Instance Subsystem and typed structs for C++.
Adaptive Pad is made by Altercode and is not affiliated with or endorsed by Sony Interactive Entertainment.

© 2026 Adaptive Pad by Altercode. Blueprint graphs rendered with ueblueprint (MIT). 3D controller based on a model by AHarmlessPotato, CC BY 4.0: rigged, split into moving parts, Sony marks removed.

Not affiliated with or endorsed by Sony Interactive Entertainment. "DualSense" is a registered trademark or trademark of Sony Interactive Entertainment Inc., used here only to describe compatibility. "Unreal" and "Unreal Engine" are trademarks or registered trademarks of Epic Games, Inc.