Guides

Controller speaker

Play sounds on the controller's built-in speaker, or on headphones plugged into it.

The controller has a small speaker and a headphone jack. Adaptive Pad adds a DualSense Speaker audio endpoint to Unreal: any sound sent to a submix of that type plays on the controller instead of the PC's speakers.

The controller's audio needs a USB cable. Over Bluetooth Windows does not expose it as an audio device, and the endpoint stays silent (the rest of the plugin keeps working).

Set it up

Create the submix

In the Content Browser: Add → Audio → Mix → Sound Submix Endpoint. Open it and set Endpoint Type to DualSense Speaker. In Endpoint Settings pick DualSense Speaker Settings to choose the controller (Controller Id, 0–3) and an extra Gain. Without settings it plays on the first controller.

Send sounds to it

On a Sound Wave, Sound Cue or MetaSound, set Base Submix (in the Effects section) to your new submix. Use a Submix Send instead to play a sound on both the PC and the controller.

Keep these sounds 2D (no attenuation or spatialization): the speaker is mono and sits in the player's hands.

Play it

Play the sound as usual, for example with Play Sound 2D or an Audio Component.

Speaker or headphones

With nothing in the jack the sound plays on the speaker, mixed to mono. Plug headphones into the controller and it switches to them automatically, in stereo. DS Are Headphones Connected tells you which one is in use.

DS Set Audio Volume sets the speaker and headphone volumes (0–1, default 1). Like the other output nodes, apply it with DS Update Output.

Good uses

  • Short, close sounds: a radio, a reload click, a "ding" for a pickup, footsteps of a companion talking to the player.
  • Feedback that matches the haptics: the same event felt in the hands and heard from them.
  • Leave music and the main mix on the PC: the speaker is small and quiet.

© 2026 Adaptive Pad by Altercode. Blueprint graphs rendered with ueblueprint (MIT). 3D controller based on a model by AHarmlessPotato, CC BY 4.0: rigged, split into moving parts, Sony marks removed.

Not affiliated with or endorsed by Sony Interactive Entertainment. "DualSense" is a registered trademark or trademark of Sony Interactive Entertainment Inc., used here only to describe compatibility. "Unreal" and "Unreal Engine" are trademarks or registered trademarks of Epic Games, Inc.