Changelog

What changed in each release of Adaptive Pad.

The format follows Keep a Changelog. Versions are the plugin version, not the engine version.

1.0.0

Initial release on Fab

Unreal Engine 5.6, 5.7 and 5.8, Windows 64-bit.

  • Native input device for the DualSense™ and DualSense Edge™ wireless controllers, over USB and Bluetooth, up to 4 at the same time.
  • Enhanced Input support, plus the PS, Touchpad and Mic buttons as Unreal keys.
  • Touchpad: two fingers as keys (touch + X / Y axes) and through DS Get Touchpad.
  • Gyroscope and accelerometer, calibrated per controller: Unreal's Tilt / Rotation Rate / Gravity / Acceleration keys (gyro aiming) and DS Get Motion, plus DS Get Orientation / DS Reset Orientation (gyro integrated into a rotation).
  • Battery level and charging state, headphone jack, raw adaptive trigger status.
  • Controller speaker: a DualSense Speaker audio endpoint for Sound Submix Endpoints (USB), with automatic switch to headphones plugged into the controller, and DS Set Audio Volume.
  • Input visualizer for development builds: DualSense.ShowInput, with optional touchpad and motion boxes.
  • 12 adaptive trigger effects with parameters in readable units, plus raw bytes.
  • Lightbar, player LEDs and mute LED.
  • Rumble through the DS nodes, Unreal Force Feedback and haptic feedback.
  • Force Feedback Effect Device Properties: trigger resistance, trigger feedback, trigger vibration and light colour.
  • DS Blueprint node library and UDualSenseSubsystem for C++.

Known issues

  • With more than one controller, every controller's input arrives as the first player's. Output (lightbar, triggers, rumble) is already separate per controller. See Multiple controllers.

© 2026 Adaptive Pad by Altercode. Blueprint graphs rendered with ueblueprint (MIT). 3D controller based on a model by AHarmlessPotato, CC BY 4.0: rigged, split into moving parts, Sony marks removed.

Not affiliated with or endorsed by Sony Interactive Entertainment. "DualSense" is a registered trademark or trademark of Sony Interactive Entertainment Inc., used here only to describe compatibility. "Unreal" and "Unreal Engine" are trademarks or registered trademarks of Epic Games, Inc.